
“Nice permanent you have there. Be a shame if something happened to it.”
Glissa, probably
Hello all!! Welcome back to I Need Mana, your weekly source for weird and unique EDH Commanders from Magic’s history. Continuing our exploration of monocolored commanders (and coming in hot off the coat tails of Commander Collection: Green‘s reveal, heh heh heh), we’re turning the clocks back to explore a legend from a set that’s near and dear to my cold-dead-artifact heart: Glissa Sunseeker!
This version of Glissa, before she got infected with Phyrexian oil, and turned into a zombie-elf, and made to do the Praetor‘s bidding as a slave!… but I’m getting in my feelings. THIS version of Glissa, coming to us straight out of OG Mirrodin, is out to get your artifacts. She’s not happy with them for trying to steal her planeswalker spark, and can’t wait to tap herself to pop off any artifact our opponents control… so long as we have the right amount of mana in our pool. This ability alone, while it may seem like a pain, is actually quite achievable given we build a list that achieves 3 goals:
- We need to make sure our opponents have artifacts
- We need to have control over the amount of mana in our pool
- We need to tax our opponents mana to keep them off our backs
Now, our opponents are definitely going to have some artifacts, a signet here, a sol ring there, that cute little zero costed Mana Crypt you’ve got over there, but that’s not near enough for Glissa. In order to really police the board and stick it to our opponents we’re going to need to find ways to turn all our opponent’s permanents into artifacts. Which brings us to our first section, and the section, that I think makes Glissa stand miles apart from most mono green commanders: control.
Deck Breakdown (direct link to list HERE)
Control & Stax: 9

- Liquimetal Coating
- Mycosynth Lattice
- Thran Forge
- Myr Landshaper
- Trinisphere
- Winter Orb
- Defense Grid
- Karn, the Great Creator
- Manglehorn
These are the cards that make our deck tick. Without these elements we could easily fall behind all those commanders with built in card advantage. We have 4 powerful tools here to turn permanents that aren’t already artifacts into artifacts: Liquimetal Coating, Mycosynth Lattice, Thran Forge, and Myr Landshaper. Mycosynth is clearly strongest, as it hits everything, and we all know when paired with Karn things are no fun your opponents (buh-bye lands), but I’d say Liquimetal Coating is the most important tool in Glissa’s kit. Liquimetal Coating hits anything and it’s cheap. In the early game when we’re taxing spells with cards like Trinisphere, and Winter Orb, it’s hugely important to have something reliable like Liquimetal Coating that costs nothing to activate. Speaking of cards that cost nothing to activate, Myr Landshaper gives us a free removal spell on any land we want, as lands techinically have a casting cost of 0. Oh yeah, Glissa like. Thran Forge is by far our weakness artifact-er machine because it costs 2 colorless mana, and only hits creatures, however, it does tick a box we’ll talk about later in that it is a useful mana sink for Glissa’s ability. The other, more stax oriented cards, are really strong for us. We’ve mentioned the tax artifacts, making things as difficult for our opponents as possible, but we also get cards like Defense Grid. Defense Grid may seem like a hindrance, but it tends to impact us less as we’re usually activating abilities more than we’re casting instants. We’ve also got a Manglehorn (which maybe should just be Root Maze??) to ensure artifacts that our opponents cast won’t even be used before we pop them off with Glissa.
Protection/Recursion: 8

- Swiftfoot Boots
- Autumn’s Veil
- Heroic Intervention
- Veil of Summer
- Gaea’s Herald
- Seasons Past
- Eternal Witness
- Buried Ruin
Next up, keeping our permanents around! Green has lots of ways to protect itself. From cards like Veil of Summer, to Heroic intervention, there’s no shortage when it comes to keeping things around through targeted removal and destroy effects. We also pack some targeted recursion in Eternal Witness and Buried Ruin, either getting back crucial control/stax pieces, or specific pieces of interaction. Seasons Past is also here if things get really bad and we’ve been hit with several board wipes, and because it gets shuffled back into the deck. I generally like Seasons Pasts as card more than cards like Creeping Renaissance, which limit us to specific permanent type. We’re going with Gaea’s Herald over Destiny Spinner and Allosaurus Shepherd due to our high elf count. Destiny Spinner is a fine card if you don’t have a Gaea’s Herald, but I tend to stick with cards that synergize with my deck’s theme more. That being said, Allosaurus Shepherd is definitely the best option for this deck, hands down, but seeing as how it’s currently 1 million dollars, and in small supply, I’ve decided to keep it out of the list.
Removal: 8

- Glissa Sunseeker
- Freyalise, Llanowar’s Fury
- Bane of Progress
- Nullmage Shepherd
- Reclamation Sage
- Manglehorn
- Beast Within
- Glissa’s Scorn
Our removal package is pretty straightforward, and really solid. Our commander is basically a removal machine gun on a stick, so we’ve got targeted removal taken care of. Freyalise, Nullmage Shepherd, Bane of Progress, and Reclamation Sage keep us covered where enchantments are concerned. Nullmage being a fantastic repeatable removal effect, that can function as a second Glissa if need be. Beast Within may be our only clean answer to things like Planeswalkers and lands, but with our artifact-er cards we should be able to take care of almost any permanent that’s really bothering us. NOTE ON BANE OF PROGRESS: I have a love hate relationship with this card. Yes casting a Bane of Progress once you’ve turned all your opponents stuff into artifacts is going to feel awesome and terrible all at once, and yes, you may never have friends again, but yes, you absolutely should do it at least once in your life. Word of advice though, if you’re firing this off with a Mysocynth Lattice in play for the love of Glob please have Heroic Intervention in hand for your permanents!
Ramp: 21 (!!!!)

- Arbor Elf
- Birchlore Rangers
- Boreal Druid
- Elvish Archdruid
- Elvish Harbinger
- Elvish Mystic
- Fyndhorn Elves
- Karametra’s Acolyte
- Llanowar Elves
- Llanowar Tribe
- Marwyn, the Nurturer
- Priest of Titania
- Sylvan Ranger
- Wirewood Channeler
- Wood Elves
- Arcane Signet
- Sol Ring
- Carpet of Flowers
- Elvish Guidance
- Castle Garenbrig
- Nykthos, Shrine to Nyx
Okay, so maybe I went a little overboard here. Maybe?? But the reality is, we’re playing elves: elves make a ton of mana just by being elves. Seriously, this section practically makes itself, and because we’re running a ton of mana dorks that means we have even more ways to dump mana into our pool for Glissa’s ability. We won’t go over every mana dork on this list, because we’d be here all day, but some highlights are Archdruid, Channeler, and Priest of Titania. These dorks generate massive amounts of mana for us to play with, so as long as we have reliable mana sinks in play we should be able to use it effectively with Glissa. Another key piece of powerful early game plays is Carpet of Flowers. Wooo-weee am I glad this card got reprinted! Carpet allows us to get around our own Winter Orb and Trinisphere effects by generating us early mana advantage that keeps on building as the game goes on. Other cards here like Karametra’s Acolyte, and Nykthos are some of our non-elf ramp, but luckily they don’t care about elves, just that we have green cards in play. Combine these sources with our land count and we end up having around 50+, so I think the deck is right where it needs to be!
Honorable Mentions: 3
These cards while not necessarily “ramp” do work as ramp, and eventually (like Growing Rites of Itlimoc), provide us with access to mana. I don’t need to tell everyone about Seedborn Muse for us to know that with her and Glissa you are pretty much guaranteed to shoot down a lot of your opponents board. Both Seedborn and Wilderness unlock our mana from underneath our stax effects, all while keeping our opponents under check. This is also as good a time as any to address the green elephant in the room: I generally tend to leave cards that are around $100 or more off my lists. There isn’t any reason other than me wanting my lists to be accessible. However, if you do happen to have a Gaea’s Cradle, then I would just run that land and free up a space for something else over Growing Rites.
Card Advantage/Card Selection: 12

- Beast Whisperer
- Elvish Visionary
- Regal Force
- Nylea, Keen-Eyed
- Harmonize
- Shamanic Revelation
- Growing Rites of Itlimoc
- Sylvan Library
- Viridian Revel
- Freyalise, Llanowar’s Fury
- Arch of Orazca
- Herald’s Horn
There’s a lot to like here. Another thing green is not lacking is access to some of the best card draw spells out there (we’re coming for you, blue mages): Shamanic Revelation to draw 6, please; tutor Regal Force into play, draw 100, please; Sylvan Library to sculpt my hand, please. We have so many consistent ways to fill our hand once we’re done dumping our creatures that. Beast Whisperer isn’t in every “elf-ball” list out there, but I tend to think in a deck that wants to cast creatures more than spells, he quick effective. We also get a bit of hidden gem in the enchantment Viridian Revel. This card is so good in our deck, allowing us to draw whenever an artifact our opponents control hits the graveyard. DISCLAIMER: This card does not work on things we turn into artifacts if they weren’t artifacts already because they stop being artifacts when they change zones. A very important interaction. Any who! If you’ve got this in play you’re hopefully drawing a lot of cards! Nylea, Keen-Eyed and Herald’s Horn act as both card selection and cost reduction tools for our elves/creatures, freeing up that mana we desperately need. I haven’t been 100% sold on Nylea, but it does give us an indestructible mana sink, which we’ve mentioned before is huge for this deck.

Tutor: 8
- Elvish Harbinger
- Fierce Empath
- Finale of Devastation
- Green Sun’s Zenith
- Sylvan Scrying
- Chord of Calling
- Worldly Tutor
- Inventor’s Fair
The tutors, while seemingly abundant, are tough for our deck. Outside of running something like Tamiyo’s Journal, we don’t have a reliable way to grab our artifacts. My issue with Tamiyo’s Journal is it’s far too slow and costly, even with all the mana we’re creating. If you could find a way to guarantee you had the necessary clues to activate it right away, maybe with a Ulvenwald Mysteries or a Tireless Tracker, then I might consider it for the list. But as it stands, I’m not sold. I’ve added the usual suspects where green tutors are concerned, as well as our only reliable artifact tutor in Inventor’s Fair. This card is the only artifact tutor in the deck, and while triggering it isn’t the easiest thing in the world (being that we need to have at least 3 artifacts in play), it does guarantee grab us something like Liquimetal Coating or a Mycosynth Lattice. Sylvan Scrying is kind of our second artifact tutor, because it is here to grab our Inventor’s Fair (along with cards like Nykthos, and Wirewood Lodge). We also get some really solid creature tutors in Elvish Harbinger and Fierce Empath. This deck does not want for ways to get your creatures, that’s for sure!
Mana Sinks/Utility Cards: 11

- Ezuri, Renegade Leader
- Walking Ballista
- Umbral Mantle
- Nylea, Keen-Eyed
- Wirewood Lodge
- Thousand-Year Elixir
- Sensei’s Divining Top
- Illusionist’s Bracers
- Imperious Perfect
- Lys Alana Huntmaster
- Concordant Crossroads
This is probably the second most important section of the deck. Let’s say we’ve gotten a ton of mana, and we’ve turned our opponents stuff into artifacts, now what? Well now we need to control the mana in our pool. This can get tricky as our dorks tend to generated 5, 6, 10+ mana in a turn. So we need reliable sources to dumb that excess mana. May I introduce you to my friends: Ezuri, Walking Ballista, and Sensei’s Divining Top, who are our top contenders for best mana sinks in the deck. They all cost at least 1 mana to activate (Ezuri the outlier in that he does cost 1 green and not 1 generic), and can be activated multiple times. The second tier of mana sinks involve Umbral Mantle, which for 3 colorless we can untap whatever creature has it equipped (very good if we want multiple activations of Glissa, or a specific mana dork), Imperious Perfect, and Nylea, Keen-Eyed. Imperious only gives us one activation, but at 1 green mana I thought it worth mentioning. Nylea, Keen-Eyed costs 2G, but has no limit on how often we can use her ability to look at the top of our deck, sort of like a more costly sensei’s top. The other cards listed here are utility cards that really make our deck go full speed ahead. Concordant Crossroads and Thousand-Year Elixir giving our elves the ability to tap for mana the turn they come in is B. I.G. game. These cards also let Glissa activate her ability the turn we drop her into play! Huge! Illusionist’s Bracers can grant us multiple instances of Glissa’s ability, and Wirewood Lodge and Thousand-Year Elixir both function similarly, granting us multiple sources of untap in the deck.
Winning the game: 4 (ish)
- Mycosynth Lattice + Bane of Progress + Heroic Intervention
- Umbral Mantle + any dork that generates 3+ mana (Llanowar Tribe, Marwyn, Wirewood Channeler, etc.) = Huge threat
- Walking Ballista + Untap mana source = infinite damage to players
- Finale of Devastation + Ezuri = build your own Craterhoof Behemoth
While this deck lacks things like Craterhoof (personal preference here btw, definitely run him if you like and have the big hoofy beast), or true unlimited mana with Wirewood Symbiote lines, we do want to end our opponents misery at some point. My favorite, and probably the hardest to achieve, involves slamming that Mycosynth lattice, putting a Bane of Progress into play, and then with it’s trigger on the stack play heroic intervention. If you have Defense Grid in play, I’ll pretty much guarantee that you win the game. Also, did I say this was a nice deck? No, it’s definitely not. Glissa is here to pick your opponents apart. Other ways of victory involve using a Umbral Mantle and any mana dork that produces 3+ mana, infinitely making that dork massive or generating enough to pump into an Ezuri or Walking Ballista. And finally, Finale of Devastation + Ezuri allows us to tutor up our big old school finisher, and “pretty much” hoof people, given that you’ve got extra mana available after the finale.
I’ve thought about throwing Helix Pinnacle into the list, as it would function as another easy mana sink for our deck, but I ended up cutting it because it didn’t do much otherwise. Plus, we have no reliable way of getting it, similarly to our artifacts. I do think it looks sweet, and highly encourage you give it a try in your list should you build her!
Lands: 31

- 23x Snow-Covered Forests
- Nykthos, Shrine to Nyx
- Reliquary Tower
- Arch of Orazca
- Wirewood Lodge
- Inventor’s Fair
- Castle Garenbrig
- Buried Ruin
- Dryad Arbor
You’ll notice a much smaller land count than my previous article, which is basically due to all the mana we can make with our elves, and because we want to tax lands with things like Winter Orb. Some good utility lands here that we haven’t mentioned include Castle Garenbrig, just a solid excess mana producer (kind of like an honorary elf), and Dryad Arbor, which acts as an extra free land we can tutor up with Green Sun’s Zenith early in the game. And, because we haven’t really sung it’s song yet, Wirewood Lodge is just insane in this deck. Being able to untap Glissa or a dork for one green is absurd. Yes, we have other untappers, but because this is like a zero mana spell that costs 1 to activate, it’s the best we’re going to get.
End Step!


So that’s the deck! Click the image above to be taken to it’s page on Moxfield for pricing and ratios, and all sorts of other kinds of science! The list as is currently runs a little under $500, a lot of that is tutors and Sylvan Library. Hopefully, with Commander Collection: Green coming out, the price of some of those cards drop, or you can at least get them easier. But just in case, I’ve included some extra cards in the considering pool you could swap out if you don’t have the coin.
Glissa is a character that’s been near and dear to my heart since I first started playing Magic. Her golgari version was one of my first lists I was ever really proud of. She reminds me of some of my earliest days as a commander player. It’s been a real treat brewing with her original version. This deck may seem difficult to pilot, but once you get your sea legs with it I think you’ll have a blast!
Be on the lookout for next week’s article where we continue our exploration of monocolored commanders with a much more aggressive strategy in Mono Red! As always, you can follow me on Twitter @HampTheHuman for all my brewing updates, and weird musings! Thanks for reading!! Cheers!!
